3rd TPM
On October 25, 2021, GamiRight partners had the opportunity to meet in person since the project start. The Gamiright gamification strategy including the digital platforms (Class Dojo & My Class Game), the narrative, the avatars, the XP (experience points), the Levels, the Inventory bag and so many other interesting elements were presented and thoroughly discussed. Examples were given on how to implement and use the presented elements by using “My Class Game” platform or only the cards and also how the narrative can be included. Practical examples on how to use the gamification elements together with the curricula were given. Details on how to train teachers to use the platform to boost the efficiency of their educational activities were clarified. Moreover, the needed documents for the interim report were revised and the Social Media Plan for the next year has planned.