On October 25, 2021, GamiRight partners had the opportunity to meet in person since the project start. The Gamiright gamification strategy including the digital platforms (Class Dojo & My Class Game), the narrative, the avatars, the XP (experience points), the Levels, the Inventory bag and so many other interesting elements were presented and thoroughly discussed. Examples were given on how to implement and use the presented elements by using “My Class Game” platform or only the cards and also how the narrative can be included. Practical examples on how to use the gamification elements together with the curricula were given. Details on how to train teachers to use the platform to boost the efficiency of their educational activities were clarified. Moreover, the needed documents for the interim report were revised and the Social Media Plan for the next year has planned.
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The 5th issue of the Gamiright project’s Newsletter
We are happy to share with you the 5th issue of the Gamiright project's Newsletter. Read More More News
Promotion of the Gamiright project!
On Thursday, 13th October 2022, at 10:00 a.m. E-SCHOOL Educational Group hosted an Erasmus Days Webinar. During this Webinar, staff members had the opportunity to presented the Gamiright project in
Multiplier Event of the project
We are glad to share with you the successful GAMIRIGHT multiplier event organised in Karditsa, Greece on 15 September 2022 by E-SCHOOL EDUCATIONAL GROUP. During the event, the guests,
Final TPM in Madrid
On June 27, 2022, the final TPM for the Gamiright took place in Madrid, Spain. Partners reviewed the project and its implementation details, since the project is nearing completion.It's